Introduction: Virtual Communities

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Leimeister, J., Balaji, R. (2014). Virtual Communities: 2014. New York: Routledge, https://doi-org.myaccess.library.utoronto.ca/10.4324/9781315698359

Part 1: Fundamentals of Virtual Communities (Leimeister, Rajagopalan)

Introduction

April 22, 2020

  • Virtual communities (VC) grew with the emergence of the World Wide Web
  • VC = online community
  • Every discipline has their own studies of VCs used in their disciplinary practices
  • VC = “computer-mediated spaces where there is a potential for an integration of content and communication with an emphasis on member-generated content”
  • VCs consist of:
    1. People (community)
    2. Shared purpose (domain)
    3. Policies (practice)
    4. Computer systems (not in traditional CoP texts)
  • Online social networks = format of VC
  • Ubiquitous access to community when it’s online
  • Supports socialization and identity
  • Members have a sense of community (SoC) in VCs
  • Sense of community = concept not in traditional CoPs?; it’s like a layer within membership

Problem Situations and Target Groups that VCs Address

  • Success of social networks = growing importance of VCs; there is a need to improve VC design and study how people behave in VCs
  • Success is determined by people’s contributions
  • Opportunities for research in this field:
    • Relationships between different motivations
    • Usage and success of VCs for different stakeholders
    • Differences in user motivation across cultures

Design of Virtual Communities

  • VC space should provide features for a specific audience and allow scalability
  • Ex. FB has specific features for subgroups
  • There can be features for: young/cold, active/lurkers, new/experienced, long term / short term, etc.
  • “Wisdom of the crowds”
  • Tighter methods of communication benefit users and the VCs
  • Contributors with the most expertise tend to lack technical proficiency in using VCs, so VCs need to be easy-to-use

Deployment and Use of VCs

  • There is no formal management of practice in VCs
  • Management of VCs are often kept hidden as it is not of interest to users
  • “VC operator” = community coordinator
  • Each VC has its own way of managing; this is something to explore for any UX VCs I identify in my research

Evaluation of Virtual Communities

  • There is no one way to measure success—success of VC depends on the context
  • Conceptual model for studying VCs:
Virtual Community Conceptual Model Figure 1.1
  • This conceptual model’s arrows ask how does x influence y?
  • In order to understand KM of UX designers, it will be good hear in their own words how a VC is designed, and how they see themselves as a (contributing or lurking) member