Reading Discussion 02 – April 23, 2020

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Next Steps

  1. Answer, what is community?
  2. Think about how the questions can be grouped (ex. through card sorting) to form literature review
    • Group ex. social comparison, situated learning, etc.
  3. Think about using a conceptual model as an outcome to the thesis (outcome of the grounded theory can be a conceptual model)

Topics discussed:

  • Communities of Practice
  • Grounded Theory
  • Virtual Communities

Community

  • How we use “community” in virtual communities may be an oxymoron; people in VCs don’t know each other F2F. Therefore, it is not a real community
  • Community vs. Group vs. Mob
  • TO DO: Look for definition of community vs. mob; what is community?
  • I suspect that UX designers have a CoP outside of the organization that remains consistent as they move across organizations
  • I also suspect that UX designers in different levels of their career will have different approaches to using CoPs

Grounded Theory

  • It’s ok to start GT with biases. Starting with a “blank slate” is an “artificial practice”
  • GT doesn’t have to be a personal journey; it is part of how we learn naturally
  • GT is informal learning
  • How we think and learn naturally is valid
  • You know you’ve reached a conclusion to GT when you see a convergence of patterns and you’re satisfied with the resulting explanation
  • Qualitative research rose in 1920s; dominated 1st half of 20th century
  • Complex human behaviour requires qualitative research
  • Pragmatic approach is taken as I’m working with that I have
  • Why GTM? It’s pragmatic

Value of the UX designer (Worker)

  • Esoteric vs. shared knowledge; what do UX designers value? Which of these types of knowledge will lead them to success?
  • Perception of competence
    • How do you compare yourself with individuals? organization? location?
    • What influences the perception of competence of yourself and others?
    • Is it salient with the organization?
  • UX design portfolios is a unique artifact / variable that can affect UX designers’ perception of competence
    • How does a portfolio project what you know?
    • How do you look at other portfolios to gain knowledge?
    • How does one’s portfolio influence your perception of the individual?

Notes